﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace _0912089_0912172
{
    public class GameSetting
    {
        private Vector2 resolusion = new Vector2(1024, 768);
        string playerName = "PLAYER";
        int computerLevel = 0;
        private bool music = true;
        private bool isFullScreen = false;
        int volume = 100;

        public int Volume
        {
            get { return volume; }
            set { volume = value; }
        }

        public Vector2 Resolusion
        {
            get { return resolusion; }
            set { resolusion = value; }
        }

        public bool IsFullScreen
        {
            get { return isFullScreen; }
            set { isFullScreen = value; }
        }

        public bool Music
        {
            get { return music; }
            set { music = value; }
        }

        public string PlayerName
        {
            get {
                return playerName; 
            }
            set { playerName = value.Trim(); }
        }
        public int ComputerLevel
        {
            get { return computerLevel; }
            set { computerLevel = value; }
        }

    }
}
